Game Sound Session 游戏音效特辑


CAGN-GSS-2China Animation & Game Network

with Game Audio Lab


An audiovisual extravaganza of presentations & live performances from leading game sound designers, score composers and voice-over talent

CAGN with Game Audio Lab are assembling an exceptional roster of audio practitioners to provide a rare and fascinating insight into the unsung world of video game sound production, for fellow professionals and the creatively curious alike.  Austrian International Red Bull complete the evening with an exclusive screening of the RBMA documentary “Diggin’ In The Carts”.

As always, the event will be a great opportunity to congregate with fellow animation and game professionals, network and catch up with the cutting-edge creators in the industry.

  • Date: Thursday 12th March
  • Time: 7pm – 10.30pm
  • Venue: Arcade, 2/F, 57 Fuxing Xi Lu, near Yongfu Lu
  • Entry: No cover
  • Red Bull drink specials​ all night
  • Talks and screenings will be a combination of English and Chinese


携手 Game Audio Lab(上海盖音软件)


一场华丽的试听盛宴 & 一场来游戏音效设计人的尖端对话 & 最富创意的游戏音乐人作曲人与配音

CAGN, 将携手Game Audio Lab(盖音), 盛装展现一场超乎寻常的游戏音效特辑,让您重拾常被人们忽略的游戏配乐,介绍给您游戏音乐和音效制作者的心路历程和创作灵感。当晚,奥利地红牛音乐学院更将为您独家放映RBMA纪录片《Diggin’ In The Carts》,尽请期待!.


•    日期:3月12日,周四
•    时间:19:00- 22:30
•    地点:Arcade酒吧,复兴西路57号2楼,近永福路
•    入场:免费
•    红牛特别饮品整晚持续供应
•    当晚对话和放映活动将以中英文穿插的方式进行



Alex-RAlex Riviere

Founder & Audio Director, Game Audio Lab

PRESENTATION: “A Day in the Life of a Sound Designer”

Alex casts a wry eye on his profession of choice, taking us behind the scenes on a whistle-stop tour through a typically frenetic day in the life of an audio artist. What does a sound designer really do? And how do they do it? Marvel as Alex effortlessly crams 24 hours, video views, sfx tests, music and voice-over demos into ten miraculous minutes.

Audio artist and entrepreneur Alex relocated to Shanghai to take up the reigns of a post-production sound studio after five years as music producer and composer for Sony Music France, producing music for more than 30 record albums, including one Platinum Record and one Gold Record. Three years later, Alex built his dream studio, Game Audio Lab, one of the few worldwide sound studios dedicated exclusively to video games.  GAL are currently working on numerous major game projects including Call of Duty Online, Final Fantasy XIV and Transformers: Rising.


Rueben2Rueben Marley [INTERVIEW HERE]

Voice Over Artist

LIVE PERFORMANCE: ‘A VO Master at work’

Rueben treats us to a live demonstration of the vocal skills that have seen him in demand with China’s biggest brands and games.

Rueben Marley has lent his remarkable vocal talents to brands like, China Toyota Dealers,, Jiangsu TV, MOMB for XBOX One/PS4, as well as various industrial videos, technical narrations, radio/TV imaging, podcasts, e-learning media, indie games, animated shorts and ADR/dubbing. If you find yourself aboard a domestic flight, you might even hear him narrate the “emergency landing procedures video”!


Digimonk picYang Jie aka Digimonk

Sound Wizard

PRESENTATION: Audio Outsourcing Mini-Master Class

Sound guru, audio authority and awesomely named Digimonk will draw on his vast experience from an illustrious career cooperating with international clients to deliver an essential master class for fellow professionals and regular Joes alike. He’ll cover what should be outsourced, how it should be done and how to avoid the common pitfalls. An unmissable opportunity to pick up priceless pearls of wisdom from the man who’s seen and heard it all.

Yang Jie aka Digimonk, is one of the leading game sound designers in China, with over 20 years experience working with the likes of Ubisoft, 2K, Virtuos on a raft of the most significant AAA and PC titles.  His immense expertise have been employed as an instructor by China’s biggest hitters including Tencent, NetEase, Perfect World, King Soft, 9You and Sohu Changyou, as well as The Music Conservatory of Shanghai and Beijing Contemporary Music Academy.


Hao-LuoHao Luo

Wave Music Production

LIVE PERFORMANCE: ‘Classical Super Mario’

Violin virtuoso and distinguished composer Hao joins us from Ningbo to reimagine the iconic Super Mario theme in an exclusive live performance.

Hao Luo is music director of Wave Music Production, a studio focusing on using midi instruments to create music and sound effects for movies, advertising, TV, animation and games.   Having graduated from the Australia Institute of Music, Hao returned to China to set up his studio in Ningbo.


OlivierOlivier Paschal

Audio Director, 2K Games


PRESENTATION: Why Do We Have Ears? A Sound Awareness Initiation

Olivier is constantly stimulated by the limitless potential of interactive media.  His MO is to raise awareness of the importance of sound, a vital medium of communication still obscure for many people in a society obsessed with images.  Our sound don will set the stage for the evening with a rousing introduction to all things audio, demonstrating its immense power to engage, move and inspire.

Following graduation from the world-renowned Studio De La Grande Armée, Olivier launched a prolific career working on score composition, mixing for movies and rock bands, theatre sound design, voice casting and anime localization. After a stint in Morocco, Olivier relocated to Shanghai where he has spent five years leading the sound department for 2K Games China, working on well-known titles like NBA2K, Borderlands, XCOM, Civilization Revolution and Top Spin.



SCREENING: Diggin’ in the Carts’: The Dawn of a New Era

Over more than three decades, Japanese video games have featured some of the most recognizable melodies in the world of global pop culture,  yet most of the people who created these timeless tunes have remained faceless.  This new documentary series released by the Red Bull Music Academy tells the story of the men and women behind Japan’s greatest musical export.  Over six episodes, Diggin’ In The Carts explores the history of Japanese video game music from the 8-bit era until today. “We want to show that these Japanese men and women had an incredible influence on the global culture and on some of the biggest names in modern music,” says Nick Dwyer, the creator of the series.

In episode “The Dawn of a New Era”, the ’80s give way to the ’90s, 16-bit technology arrives and video games become more vivid and more dynamic than ever before.  Titles like Street Fighter 2 are contributing to a global video game boom and ensuring that the music of composers like Yoko Shimomura was blaring out of news agents, fish and chips shops, and arcades the world over.


Alex-RAlex Riviere

始人&音效总监 Game Audio Lab(上海盖音件)



音效艺术家和企业家Alex出身于法国,现工作生活于上海并为各大游戏平台以及全球范围内的开发商提供游戏音频/声音来源,设计制作及培训咨询。服务的对象包括Sony音乐,制作超过30张音乐唱片包括白金及黄金唱片。在他建起了梦寐以求的工作室:Game Audio Lab后,通过对声音素材的设计以及制作,各类音色的挑选,录制,游戏对白的指导,游戏交响乐的录制以及各类音效的设计,为本土音效行业注入新鲜血液。GAL的工作项目也包括《使命召唤》,《最终幻想14》和《变形金刚》等。



Rueben2Rueben Marley



Rueben 现场为大家表演他的声配音技巧。

Rueben Marley 在中国范围内以献声无数平台,包括, 丰田,,江苏卫视,, MOMB(XBOX One/PS4),也包括众多的行业影像,电视电台,网络播客,线上媒体,独立游戏,动画短片等等。即使在你乘坐国内航班时,你甚至可能听他播报“紧急着陆过程视频”!



Digimonk pic Digimonk




杨杰,业名Digimonk, 是一名中国籍的行业领先音效设计师,拥有超过20年行业工作经验的他服务于育碧,2K,维塔士等著名工作室旗下的众多游戏项目。身为一名音效导师的他也在包括腾讯,网易,完美世界,金山,久游,搜狐,畅游以及上海音乐学院和北京现代音乐研究学院进行指导。





LIVE 表演:典超级玛丽





OlivierOlivier Paschal

音效总监, 2K Games



在毕业于著名学府De La Grande Armée后,Olivier即展开了全新的作曲,音效,混合电影,摇滚乐队的,剧院音响设计等全方位的职业生涯,致力于铸造耳目一新的新声音。在摩洛哥工作一段时间后,奥利维尔前来上海,用了5年时间在2K中国的音效部门进行一系列的游戏音乐探索,作品包括《NBA 2K》,《边境》,《XCOM》,《文明变革》和《上旋高手》等。





展映游乐纪录片:《Diggin’ in the Carts’: 一个代的终结

重回红白机卡带的八位元世界,红牛音乐学院也将为您呈现记录短片《Diggin‘in the carts》,讲述关于电子游戏的配乐历史,深入探索这些在游戏介面背后默默谱曲的藏镜人们。

日本这个国家在很多领域都影响了我们的世界,他们的饮食文化,他们的科技,以及他们对流行文化的贡献,譬如— 电子游戏。对于我们大多数人来说,电子游戏的配乐在我们童年记忆中的比重,远超其他的音乐类型。尽管如此,我们对这些经典旋律的幕后作曲者却一无所知。

《Diggin‘in the carts》便是找寻那些启发了整整一个世代,并缔造了日本对全世界最悦耳的贡献的人们。